ĭimas since a young age wanted to create a game set in an Indonesian high school, and was inspired by the concept of an "Anime pilgrimage," where people travel to compare real-life locations against their anime-depicted counterparts. Around 2020, everyone at the studio (numbering about 12-14 people) were able to shift focus to working on the game. In 2019, Dimas noted that he had found the "right formula for the game" and Mojiken released a demo that "was released to positive reception" in 2020. Dimas found the first few years of development incredibly difficult, as he struggled to build a substantial game from the beginnings of the prototype. Dimas completed an initial prototype of the story in 2015, which served as a core for what would be developed. A team of two to three people began work on the game while the studio also developed multiple other games simultaneously. Development ĭimas Novan Delfiano, the game director from the development studio Mojiken for A Space for the Unbound, began development on the title in 2015. The game also features a number of cats, which the player can pet and name. The game features a number of smaller minigames that help ground the game in its place and time, like practicing football and dodging falling objects with button inputs fighting minigames which involve pressing a sequence of buttons in a time limit to attack and pressing the button when the moving bar hit the target, but most of the game is at a slower pace and involves exploring and talking with people through point and click gameplay. The player is able to interact with people, objects, and cats throughout the game. Later Atma gets a magic wand and gains the ability to "rift dive" to another time in a location. They face the issues that come from their new powers and investigate the supernatural forces that threaten their existence. His girlfriend Raya, through the same book, gains " X-Men-esque powers" including levitation and changing the nature of reality. These changes can affect the person's point of view and help them deal with trauma that they face. Through the powers of a red book that Atma finds, he gains the ability to "space dive" into people's minds and help fix their problems through puzzles that the player completes. The player controls Atma, an Indonesian high school student who is getting close to graduation with his girlfriend Raya. Critics remarked positively on the game's distinctive pixel artstyle.
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