For Hunters who prize their invisibility abilities, Graviton Forfeit provides a great number of beneficial perks the second that you vanish from sight.Īn Insurmountable Skullfort An Insurmountable Skullfort Otherwise, it's the cool-looking helmet that you all know and love, and for other Guardians encountering it, loathe. We've seen better stats on previous Graviton Forfeit rolls from Xur before, so unless you're looking to complete your collection, it's safe to give this Hunter Exotic a miss this week. A nice selection in total, for this legacy Exotic hand cannon. That'll give you at least one good stack of Paracausal Shot for the final round in the chamber, while the rest of the perks on offer provide a quick reload and increased stability. Hawkmoon's roll this week is all about establishing momentum, as the Opening Shot perk comes with improved accuracy and range. That'll give you a slight edge when you're aiming down sights, and the High-Caliber rounds are a nice touch for keeping tougher foes at bay. Nothing too fancy for Dead Man's Tale this week, as the primary perk on this particular roll is Moving Target. That makes it handy when facing down multiple enemies who are juggling various shield-type attributes, plus you can ricochet shots for extra damage in a firefight. Legendary weapons and armor - 50 legendary shards, 1,000 GlimmerĪ versatile auto rifle, Hard Light's key perk is that it can switch between Void, Solar, and Arc energy types on the fly by holding down the reload button.Dead Man's Tale - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher.Hawkmoon - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher.An Insurmountable Skullfort- 23 Legendary Shards.However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher's Grave, and in the Winding Cove area of the EDZ. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. Xur is present every weekend in Destiny 2, starting with the daily reset at 9 AM PT / 12 PM ET each Friday. Climb up onto its big, flat branch, where you can reach Xur. Look for a big tree with pink moss on the right side of the area. When you arrive, hop on your sparrow and head north toward the exit of the area. Head to Nessus and use the Watcher's Grave transmat zone to find Xur this week. ![]() Hunters can pick up the Graviton Forfeit helmet, Titans can grab the An Insurmountable Skullfort helmet, and for Warlocks, Xur has the Apotheosis Veil helmet. For his weapon, Xur is offering Hard Light. This week you can find Xur on Nessus, in the Watcher's Grave area. Here's where you can find Xur and what Exotics he's selling this week. For all the Guardians on Xur's nice list this year, you can expect the usual assortment of Exotic arms and armor, as well as a few legendary-class goodies as well. They look and feel great, and their utility shouldn't be overlooked.It's the night-or two-before Christmas, and Xur has once again popped into the Destiny 2 Solar system with a gift bag that's loaded with presents. The movement bonus is nice enough, but once you auto-load a rocket, shotgun, or machine gun just by sprinting, you might find yourself hooked on the Transversive Steps. This is another exceedingly addicting Exotic. Warlock Exotic - Transversive Steps: increases sprint speed, and reloads your equipped weapon after sprinting for a short time.The Synthoceps are great, just be warned that it's hard to put them down. The damage bonus is significant, too, especially if you're running Synthoceps on the bottom-tree Striker subclass. You really lunge forward with these things on, and it's dangerously easy to get spoiled by them. The Synthoceps basically give you the melee range of the Commando perk from Call of Duty. Titan Exotic - Synthoceps: increases melee range, and improves melee and super damage when you're surrounded.Sidearms unanimously have high reload and handling stats, so even if this Exotic's effects were always active rather than inexplicably contingent on your health being in the red, it still wouldn't be useful. ![]() This is one of the worst Exotics in Destiny history.
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